How do you make video game rocks look real? Sometimes, it involves a trip to the desert. Sign up and activate notifications 🔔 to never miss any videos: in this video, Phil Edwards of Vox interviews Galen Davis of Quixel at Epic Games. His job is as a developer, but he sometimes goes out into the desert to scan rocks. This scanning economy is a crucial new stage in making realistic 3D games today. Instead of manually modeling and texturing assets, designers often rely on scanned assets to make their games, movies, or other 3D productions look real. Quixel sent Davis to Moab, Utah, only to scan the exotic terrain there for use in the Unreal Engine. There are other ways to get resources for 3D productions, from the phone to the many markets available. These offer the opportunity to download photorealistic assets instead of creating them, allowing designers to save time and improve the quality of their work. Vox.com is a news website that helps you cut out the noise and understand what’s really driving events in the headlines. Watch Watch our full video catalog: Follow Vox on Facebook: Or Twitter:.